func spawn():
var enemy = enemyScene.instantiate()
var border = randi_range(0,3)
var x = 0
var y = 0
if border == 0:
x = randi_range(0,get_viewport().size.x)
y = -30
elif border == 1:
x = get_viewport().size.x + 30
y = randi_range(0,get_viewport().size.y)
elif border == 2:
x = randi_range(0,get_viewport().size.x)
y = get_viewport().size.y + 30
else:
x = -30
y = randi_range(0,get_viewport().size.y)
enemy.position = Vector2(x,y)
enemy.dealDamage.connect(hero_damaged)
add_child(enemy)